Problem Solving
I would rather get clear on the actual pain point than rush into a feature list.
I am a Cornwall-based software engineer and R&D engineer who builds user-centred apps, tools, and internal systems.
GitHub activity
This is the shorter version of how I work, what I like building, what I pay attention to, and a bit more about me.
How I work
I ask good questions early, turn pain points into clear problem statements, and build around the way people already work. I am not interested in clever software for its own sake. I want to make something useful that genuinely makes life easier.
I would rather get clear on the actual pain point than rush into a feature list.
I try to cut admin, repeated steps, and awkward workarounds wherever I can.
I ship something useful, learn from real use, and keep improving it.
It became a full-stack product shaped by real feedback, shared scores, and a surprisingly competitive family leaderboard. That is usually how I like to build: start with people, then iterate with them.
Playable project
A word game built to be played, shared, and argued over in the family group chat. The current version includes progression, leaderboards, and a custom frontend feel. You can jump into any live level from here.
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I needed something that would show driving test routes clearly enough for someone in the passenger seat to guide me through them. I could not find the right tool, so I built one.
I built this because I could not find an app that showed driving test routes clearly enough for someone in the passenger seat to guide me through them. It solved a very specific problem in a simple, practical way.
What it shows
A practical route-learning tool with map-led guidance, clearly presented steps, and a layout built around how the person using it actually needs to move through the route.
Some older client sites are no longer live, so these examples show the kind of structure and tone I have refined over nearly eight years of building for musicians, startups, and creative teams.
A landing page structure for artists who need personality, releases, and one clear next step without feeling over-designed.
A startup page built to explain an idea quickly, frame the value properly, and support the first real conversation.
A page structure for theatre companies that need personality, production info, and audience action without slipping into corporate language.
A contribution heatmap pulled from GitHub, showing my activity over the last year. This includes private contributions from commits, pull requests, and issues across all repositories, giving a full picture of my coding activity.
Contribution heatmap
GitHub activity over the last 12 months.
Snapshot
Contributions over the last 12 months.
Active days
Days with visible GitHub activity across the year.
Best day
15 March 2026 with 19 contributions.
Consistency
Weeks with at least one visible contribution.
These are organisations I have contributed to across music distribution, travel, and product-led digital work.
Worked with

R&D work on tools that help moderate audio files, manage metadata, improve stats reporting and monitoring, and spot issues before they cause bigger problems.
routenote.com
Worked with

Web work for a regional travel and accommodation brand, focused on clearer journeys and straightforward digital experiences.
cornwall-plus.co.uk
Worked with

Product-led digital work around ratings, feedback, sales and user-facing journeys where clarity matters.
rateitapp.com
I work best on collaborative projects that can change as the problems become clearer. If you are local, we can go for coffee. If not, remote works just as well.
Tell me what you are building, what feels clunky right now, or what you want to improve. Small projects are fine, and so are the ideas that might turn into something much bigger.
AdamJFDrewery@gmail.com
Copyright 2026 Adam Drewery - Sound design by Jake Wild