Musician Landing Page
A landing page structure for artists who need personality, releases, and one clear next step without feeling over-designed.
- Artist-led hero
- Release highlights
- Listen or booking CTA
I am a Cornwall-based software engineer and R&D engineer who builds user-centred websites, tools, and internal systems. I ask good questions early, spot the real pain points, and turn ideas and feedback into practical solutions that suit the people using them.
How I work
People firstI listen first
I ask good questions early, spot the pain points, and turn a rough brief into a clearer problem statement.
I build around people
I care about the human behind the login and whether the tool fits the way they already work.
I prefer work that can grow
Landing pages are useful, but the projects I enjoy most are the ones that evolve as feedback and needs change.
It became a full-stack product shaped by real feedback, shared scores, and a surprisingly competitive family leaderboard. That is usually how I like to build: start with people, then iterate with them.
Playable project
A word game built to be played, shared, and argued over in the family group chat. The current version includes progression, leaderboards, and a custom frontend feel. You can jump into any live level from here.
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Some older client sites are no longer live, so these examples show the kind of structure and tone I have refined over nearly eight years of building for musicians, startups, and creative teams.
A landing page structure for artists who need personality, releases, and one clear next step without feeling over-designed.
A startup page built to explain an idea quickly, frame the value properly, and support the first real conversation.
A page structure for theatre companies that need personality, production info, and audience action without slipping into corporate language.
One started as a family game, another as a frustrating gap in a real-world task. Both came from noticing a problem, building something useful, and improving it through use.
I built Clankers to share with my family, borrowing the social spark of Wordle and turning it into something we could play, compare, and shape together. The leaderboard, progression, and feedback loop all came from real people using it.
I built this because I could not find an app that showed driving test routes clearly enough for someone in the passenger seat to guide me through them. It solved a very specific problem in a simple, practical way.
I prefer collaborative projects that can evolve. The goal is not to force people into awkward systems. It is to build something clear, useful, and realistic to maintain.
Clear, well-structured pages for independents, musicians, and startups that need something more considered than a template and more human than generic copy.
This is the work I enjoy most: software that fits the way people already work, reduces manual steps, and can keep improving as new problems appear.
Collaborative builds for ideas that need testing in the real world. I ask good questions early, define the problem, then iterate with feedback.
These are organisations I have contributed to across music distribution, travel, and product-led digital work.
Worked with

R&D work on tools that help moderate audio files, manage metadata, improve stats reporting and monitoring, and spot issues before they cause bigger problems.
routenote.com
Worked with

Web work for a regional travel and accommodation brand, focused on clearer journeys and straightforward digital experiences.
cornwall-plus.co.uk
Worked with

Product-led digital work around ratings, feedback, sales and user-facing journeys where clarity matters.
rateitapp.com
I cannot share sensitive internal details, but this is the kind of work I spend most of my time doing.
Workflow changes shaped by the people doing the job day to day, making repeated moderation tasks more manageable and consistent.
Cleaner tools for stats, monitoring, and the information teams need to trust without digging through unnecessary noise.
Practical improvements that reduce manual steps, clear bottlenecks, and help people spend more time on useful work.
These projects were from earlier in my freelance work, but the feedback still reflects what I aim for now: clear communication, fast delivery, and something that genuinely fits the client.
“Adam made us a site that I think will really help us stand out and above our competitors. It looks professional, simple and easy to maintain, even though it came together incredibly quickly!”
Lewis Gerry
MuzeTribute, 2021
“Thank you for creating my website. It was exactly what I was looking for, and is far more dynamic than my old site. You delivered the brief perfectly!”
Julian Rollins
Freelance website project, 2021
“We needed a clean, slick website that allowed our fans to easily interact with us. Adam delivered everything we asked for and more. He was quick and clearly communicated with us every step throughout the whole project.”
Bonetired
Band website project, 2021
A lot of how I work comes from Cornwall, independent creative projects, and a long-standing bias toward building things that help people rather than impress other developers.
I work as an R&D engineer. In plain English, that means building and improving tools used to moderate releases, manage metadata, record stats, detect issues, and help get music onto streaming platforms.
I care about the end user, the human behind the login. Good software should remove friction, solve real pain points, and fit the way people already work instead of forcing awkward new habits. Becoming a dad reinforced that bias toward simple, low-admin systems.
Cornwall is a big part of how I see work. I studied at Falmouth, played drums in a band, started an events company at university, helped organise recording projects, and spent years around independent, creative people trying to build something of their own. I like using tech to support that kind of work.
I work best on collaborative projects that can change as the problems become clearer. If you are local, we can go for coffee. If not, remote works just as well.
Tell me what you are building, what feels clunky right now, or what you want to improve. Small projects are fine, and so are the ideas that might turn into something much bigger.
Copyright 2026 Adam Drewery - Sound design by Jake Wild