Adam Drewery | Software engineer

User-centred websites and software that fit how people actually work.

I am a Cornwall-based software engineer and R&D engineer who builds user-centred websites, tools, and internal systems. I ask good questions early, spot the real pain points, and turn ideas and feedback into practical solutions that suit the people using them.

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Cornwall-based software engineer
User-centred problem solving
Best on collaborative, evolving projects

How I work

People first

I listen first

I ask good questions early, spot the pain points, and turn a rough brief into a clearer problem statement.

I build around people

I care about the human behind the login and whether the tool fits the way they already work.

I prefer work that can grow

Landing pages are useful, but the projects I enjoy most are the ones that evolve as feedback and needs change.

Playable Project

Clankers started as a game for my family.

It became a full-stack product shaped by real feedback, shared scores, and a surprisingly competitive family leaderboard. That is usually how I like to build: start with people, then iterate with them.

Playable project

Clankers

A word game built to be played, shared, and argued over in the family group chat. The current version includes progression, leaderboards, and a custom frontend feel. You can jump into any live level from here.

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Landing Page Examples

Example landing pages shaped by years of earlier freelance work.

Some older client sites are no longer live, so these examples show the kind of structure and tone I have refined over nearly eight years of building for musicians, startups, and creative teams.

For musicians

Musician Landing Page

A landing page structure for artists who need personality, releases, and one clear next step without feeling over-designed.

  • Artist-led hero
  • Release highlights
  • Listen or booking CTA
For startups

Startup Landing Page

A startup page built to explain an idea quickly, frame the value properly, and support the first real conversation.

  • Clear value proposition
  • Feature framing
  • Strong conversion focus
For theatre companies

Theatre Company Landing Page

A page structure for theatre companies that need personality, production info, and audience action without slipping into corporate language.

  • Production highlights
  • Company voice
  • Ticket or contact CTA
Projects

Projects that show how I think, not just what I can code.

One started as a family game, another as a frustrating gap in a real-world task. Both came from noticing a problem, building something useful, and improving it through use.

Family-built productSocial game / full-stack build

Clankers

I built Clankers to share with my family, borrowing the social spark of Wordle and turning it into something we could play, compare, and shape together. The leaderboard, progression, and feedback loop all came from real people using it.

Next.jstRPCPrismaSupabase
Problem-led utilityReal-world revision tool

Test Route Map

I built this because I could not find an app that showed driving test routes clearly enough for someone in the passenger seat to guide me through them. It solved a very specific problem in a simple, practical way.

Interactive mapRoute guidanceProblem-led UX
What I Build

Software and web work built around people, not rigid specs.

I prefer collaborative projects that can evolve. The goal is not to force people into awkward systems. It is to build something clear, useful, and realistic to maintain.

Landing pages that feel like you

Clear, well-structured pages for independents, musicians, and startups that need something more considered than a template and more human than generic copy.

  • Clear message and structure
  • Built around one strong next step
  • Easy to update and live with

Internal tools and admin panels

This is the work I enjoy most: software that fits the way people already work, reduces manual steps, and can keep improving as new problems appear.

  • User-centred workflows
  • Reduced friction and admin
  • Built to evolve over time

Prototypes and early products

Collaborative builds for ideas that need testing in the real world. I ask good questions early, define the problem, then iterate with feedback.

  • Good questions early
  • Problem statements before features
  • Quick iteration with users
Companies

Companies and products I have worked with.

These are organisations I have contributed to across music distribution, travel, and product-led digital work.

Worked with

RouteNote logo

RouteNote

R&D work on tools that help moderate audio files, manage metadata, improve stats reporting and monitoring, and spot issues before they cause bigger problems.

routenote.com

Worked with

Cornwall Plus logo

Cornwall Plus

Web work for a regional travel and accommodation brand, focused on clearer journeys and straightforward digital experiences.

cornwall-plus.co.uk

Worked with

Rate It logo

Rate It

Product-led digital work around ratings, feedback, sales and user-facing journeys where clarity matters.

rateitapp.com

Practical outcomes

The improvements I care about are usually simple: less friction, fewer manual steps, clearer information.

I cannot share sensitive internal details, but this is the kind of work I spend most of my time doing.

Improved content moderation process

Workflow changes shaped by the people doing the job day to day, making repeated moderation tasks more manageable and consistent.

Simplified reporting and data management

Cleaner tools for stats, monitoring, and the information teams need to trust without digging through unnecessary noise.

Optimised daily workflows

Practical improvements that reduce manual steps, clear bottlenecks, and help people spend more time on useful work.

Earlier freelance work

A few things past clients said when I first started freelancing.

These projects were from earlier in my freelance work, but the feedback still reflects what I aim for now: clear communication, fast delivery, and something that genuinely fits the client.

Adam made us a site that I think will really help us stand out and above our competitors. It looks professional, simple and easy to maintain, even though it came together incredibly quickly!

Lewis Gerry

MuzeTribute, 2021

Thank you for creating my website. It was exactly what I was looking for, and is far more dynamic than my old site. You delivered the brief perfectly!

Julian Rollins

Freelance website project, 2021

We needed a clean, slick website that allowed our fans to easily interact with us. Adam delivered everything we asked for and more. He was quick and clearly communicated with us every step throughout the whole project.

Bonetired

Band website project, 2021

About Adam

The background behind the work matters.

A lot of how I work comes from Cornwall, independent creative projects, and a long-standing bias toward building things that help people rather than impress other developers.

Day to day

I work as an R&D engineer. In plain English, that means building and improving tools used to moderate releases, manage metadata, record stats, detect issues, and help get music onto streaming platforms.

How I think

I care about the end user, the human behind the login. Good software should remove friction, solve real pain points, and fit the way people already work instead of forcing awkward new habits. Becoming a dad reinforced that bias toward simple, low-admin systems.

Cornwall and community

Cornwall is a big part of how I see work. I studied at Falmouth, played drums in a band, started an events company at university, helped organise recording projects, and spent years around independent, creative people trying to build something of their own. I like using tech to support that kind of work.

Contact

If you have an idea, a rough brief, or a messy process, email me.

I work best on collaborative projects that can change as the problems become clearer. If you are local, we can go for coffee. If not, remote works just as well.

Tell me what you are building, what feels clunky right now, or what you want to improve. Small projects are fine, and so are the ideas that might turn into something much bigger.

Email AdamLinkedInGitHub

AdamJFDrewery@gmail.com

Copyright 2026 Adam Drewery - Sound design by Jake Wild